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Link Fan Art

This was my second attempt at working with ZBrush.
I know there's a long road ahead, but I see it as a new challenge in my career. I feel fortunate to work surrounded by such a great team of artists and friends at POLYGONUS. This is just the first of many projects to come.

-Zbrush
- Photoshop
- Blender

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God Thunder Raijin

This project started as a tutorial and escalated to this. My version of Raijin God of thunder, This was a great excercise  thinking about all the parts of this character, probably something I want to refine later and create a real history.

- Zbrush
- Marmoset

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Retro Superhero

The story of a kid who grew up watching his favorite superhero, became a digital artist, and reimagined him all the way to a final 3D print. It's the story of so many of us today who learned how to use 3D software to bring to life the characters and stories we’ve always dreamed of.
This Character was use in a campaign.

- Zbrush
- Marmoset
- Photoshop

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Gamer Room 3D 

A dream ‘big-boy’ space featuring everything you wished for as a kid. Every game package includes the authentic texture of the original boxes. The project was primarily created in Blender and went through three iterations.

- Blender

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Fantasy Football App

UX/UI design for a fantasy football game application.
Led animation design, wireframing, high-fidelity prototyping, and asset creation coordination.
Collaborated closely with a talented visual designer, achieving strong creative alignment and delivering a high-quality, polished final product.

- Figma
- Photoshop

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Car Racig Game

UX/UI design for a car racing game, including asset creation, interface design, and interaction design.
This was one of my first jobs in the gaming industry—very entertaining and a great learning experience. It was challenging, but highly educational.

- Figma

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